Category: Vulkan

  • Incremental present in GTK4

    When working with graphical applications, there are multiple constraints and techniques applied in order to reduce the number of pixels that are being uploaded to the GPU, swapped on screen, or being manipulated. Even with highly optimized GPUs, the massive number of pixels we have to deal with (a 1080p monitor, for example, has 2…

  • A history about Gtk+, Vulkan and Wayland

    A few weeks ago, I was curious to test Gtk+ 4. I know it has some awsome features like OpenGL rendering, major cleanups and other hot stuff, but didn’t have the chance to check it out until then. I was mostly excited about Vulkan. I know both of my laptop’s graphic cards support Vulkan. It’s…